Manage your Palworld dedicated server through a visual interface and REST API, using SAV file parsing and REST&RCON functionalities.
And it took a long and boring time to i18n...

The current mobile adaptation is good, you can view Function Screenshot
Of course, the dark mode is also arranged no problem ~
Features based on parsing of Level.sav save files:
Features implemented using official REST API:
Additional features provided by the tool:
This tool uses bbolt for single file storage, fetching and saving data from RCON and Level.sav files via scheduled tasks. It provides a simple visual interface and REST API for easy management and development.
Due to limited maintenance and development staff, we welcome front-end, back-end developers, and even data engineers to submit PRs!
https://github.com/zaigie/palworld-server-tool/assets/17232619/49abcd34-0752-487e-8588-b6d1834f07d5
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In this project, the REST API function of the server must be enabled for normal use, and the custom RCON function depends on the RCON function.
If your private service tutorial is better written, if not, please close the server first, then modify the PalWorldSettings.ini file or WorldOption.sav file at Pal-Conf and place it in the appropriate location to enable the server.
First set Administrator password

Then set RCON and REST API

The task of parsing
Level.savrequires some system memory (often 1GB-3GB) in a short period (<20s) , this portion of memory is released after the parsing task is completed. Ensure your server has enough memory.
Rimer believes that by putting the pst tool and the game server on the same physical machine, there are some situations where you might not want to deploy them on the same machine:
Please refer to pst-agent deployment tutorial or Synchronizing Archives from k8s-pod
Download the latest executable files at:
# Download pst_{version}_{platform}_{arch}.tar.gz and extract to the pst directory
mkdir -p pst && tar -xzf pst_v0.9.0_linux_x86_64.tar.gz -C pst
Open the directory and allow execution
cd pst
chmod +x pst sav_cli
Find the config.yaml file and modify it as per the instructions.
For decode_path, it's usually the pst directory plus sav_cli. Can be empty, the current directory will be obtained by default
# WebUI Config
web:
# WebUI Admin Password
password: ""
# WebUI Port
port: 8080
# Enable TLS
tls: false
# TLS Cert File Path if Enable TLS
cert_path: ""
# TLS Key File Path if Enable TLS
key_path: ""
# TLS url for sav_cli to communicate eg. https://yourdomain.com
public_url: ""
# Task Config
task:
# Regular intervals to get information from the game service about the player's online presence
sync_interval: 60
# Player entry/exit server notification
player_logging: true
# Player enters server message
player_login_message: "Player {username} has joined the server! Current online player count: {online_num}."
# Player leaving server message
player_logout_message: "Player {username} has left the server! Current online player count: {online_num}."
# RCON Config
rcon:
# RCON Address Port
address: "127.0.0.1:25575"
# Server AdminPassword
password: ""
# Use PalGuard base64 RCON
use_base64: false
# RCON Timeout Sec
timeout: 5
# REST API Config
rest:
# REST API address
address: "http://127.0.0.1:8212"
# User name of Base Auth, which is fixed to admin
username: "admin"
# Server AdminPassword
password: ""
# Request Timeout Sec
timeout: 5
# sav_cli Config
save:
# Sav File Path
path: "/path/to/your/Pal/Saved"
# Sav_cli Path, Could be empty
decode_path: ""
# Sav Decode Interval Sec
sync_interval: 120
# Save Backup Interval Sec
backup_interval: 14400
# Automation Config
manage:
# Auto Kick non-whitelisted
kick_non_whitelist: false
./pst
2024/01/31 - 22:39:20 | INFO | palworld-server-tool/main.go:75 | Starting PalWorld Server Tool... 2024/01/31 - 22:39:20 | INFO | palworld-server-tool/main.go:76 | Version: Develop 2024/01/31 - 22:39:20 | INFO | palworld-server-tool/main.go:77 | Listening on http://127.0.0.1:8080 or http://192.168.1.66:8080 2024/01/31 - 22:39:20 | INFO | palworld-server-tool/main.go:78 | Swagger on http://127.0.0.1:8080/swagger/index.html
For background operation (running after SSH window is closed):
# Run in the background and save the log in server.log
nohup ./pst > server.log 2>&1 &
# To view logs
tail -f server.log
kill $(ps aux | grep 'pst' | awk '{print $2}') | head -n 1
Access via browser at http://127.0.0.1:8080 orhttp://{Local Network IP}:8080
Access athttp://{Server IP}:8080 after opening firewall and security group in cloud servers.
[!WARNING] If you open the file for the first time, nothing will be displayed. Please wait until the first sav archive synchronization is complete
If your server configuration is sufficient and performance is good, you can try to make
save.sync_intervalshorter.
Extract pst_v0.9.0_windows_x86_64.zip to any directory (recommend naming the folder pst).
Find the config.yaml file in the extracted directory and modify it according to the instructions.
For decode_path, it's typically the pst directory plus sav_cli.exe. Can be empty, the current directory will be obtained by default
You can also right-click - "Properties", view the path and file name, and then concatenate them. (Same for archive file path and tool path)
[!WARNING] Instead of pasting the copied path directly into
config.yaml, add another '\' in front of all '\', as shown belowIt is also important to make sure that the
config.yamlfile is ANSI encoded, other encoding formats will cause problems such as path errors!!
# WebUI Config
web:
# WebUI Admin Password
password: ""
# WebUI Port
port: 8080
# Enable TLS
tls: false
# TLS Cert File Path if Enable TLS
cert_path: ""
# TLS Key File Path if Enable TLS
key_path: ""
# TLS url for sav_cli to communicate eg. https://yourdomain.com
public_url: ""
# Task Config
task:
# Regular intervals to get information from the game service about the player's online presence
sync_interval: 60
# Player entry/exit server notification
player_logging: true
# Player enters server message
player_login_message: "Player {username} has joined the server! Current online player count: {online_num}."
# Player leaving server message
player_logout_message: "Player {username} has left the server! Current online player count: {online_num}."
# RCON Config
rcon:
# RCON Address Port
address: "127.0.0.1:25575"
# Server AdminPassword
password: ""
# Use PalGuard base64 RCON
use_base64: false
# RCON Timeout Sec
timeout: 5
# REST API Config
rest:
# REST API address
address: "http://127.0.0.1:8212"
# User name of Base Auth, which is fixed to admin
username: "admin"
# Server AdminPassword
password: ""
# Request Timeout Sec
timeout: 5
# sav_cli Config
save:
# Sav File Path
path: "C:\\path\\to\\your\\Pal\\Saved"
# Sav_cli Path, Could be empty
decode_path: ""
# Sav Decode Interval Sec
sync_interval: 120
# Save Backup Interval Sec
backup_interval: 14400
# Automation Config
manage:
# Auto Kick non-whitelisted
kick_non_whitelist: false
Two ways to run on Windows:
start.bat (Recommended)
Find and double-click the start.bat file in the extracted directory.
Press Win + R, enter powershell to open Powershell, navigate to the directory of the downloaded executable file using the cd command.
.\pst.exe
2024/01/31 - 22:39:20 | INFO | palworld-server-tool/main.go:75 | Starting PalWorld Server Tool... 2024/01/31 - 22:39:20 | INFO | palworld-server-tool/main.go:76 | Version: Develop 2024/01/31 - 22:39:20 | INFO | palworld-server-tool/main.go:77 | Listening on http://127.0.0.1:8080 or http://192.168.31.214:8080 2024/01/31 - 22:39:20 | INFO | palworld-server-tool/main.go:78 | Swagger on http://127.0.0.1:8080/swagger/index.html
If you see the preceding interface, it indicates that the operation is successful. Keep the window open.
Access via browser at http://127.0.0.1:8080 orhttp://{Local Network IP}:8080
Access athttp://{Server IP}:8080 after opening firewall and security group in cloud servers.
[!WARNING] If you open the file for the first time, nothing will be displayed. Please wait until the first sav archive synchronization is complete
If your server configuration is sufficient and performance is good, you can try to make
save.sync_intervalshorter.
Only one container is needed. Map the game's save directory to the container's internal directory, running on the same physical host as the game server.
docker run -d --name pst \
-p 8080:8080 \
-v /path/to/your/Pal/Saved:/game \
-v ./backups:/app/backups \
-e WEB__PASSWORD="your web password" \
-e RCON__ADDRESS="172.17.0.1:25575" \
-e RCON__PASSWORD="your admin password" \
-e REST__ADDRESS="http://127.0.0.1:8212" \
-e REST__PASSWORD="your admin password" \
-e SAVE__PATH="/game" \
-e SAVE__SYNC_INTERVAL=120 \
jokerwho/palworld-server-tool:latest
Most importantly, use -v to map the game's save file (Level.sav) directory to the container's /game directory.
If you need to persist the pst.db file:
# Create the file first to prevent it from being recognized as a directory
touch pst.db
Then add -v ./pst.db:/app/pst.db in docker run -v.
Set various environment variables, similar to those in config.yaml. The table below lists them:
[!WARNING] Pay attention to the distinction between single and multiple underscores. It's best to copy the variable names from the table below for modifications!
| Variable Name | Default Value | Type | Description |
|---|---|---|---|
| WEB__PASSWORD | "" | Text | Password for Web interface admin mode |
| WEB__PORT | 8080 | Number | Changing the container mapping port is recommended instead of modifying this |
| RCON__ADDRESS | "127.0.0.1:25575" | Text | RCON service address, can use container network 172.17.0.1:25575 |
| RCON__PASSWORD | "" | Text | AdminPassword in the server configuration file |
| RCON__USE_BASE64 | false | Bool | Whether to enable RconBase64 |
| RCON__TIMEOUT | 5 | Number | Timeout for individual RCON service requests |
| TASK__SYNC_INTERVAL | 60 | Number | Synchronize player online data |
| TASK__PLAYER_LOGGING | false | Bool | Players log in/log out of broadcast messages |
| TASK__PLAYER_LOGIN_MESSAGE | "" | Text | Players log in to broadcast message content |
| TASK__PLAYER_LOGOUT_MESSAGE | "" | Text | The player logs out the broadcast message content |
| REST__ADDRESS | "http://127.0.0.1:8212" | Text | The address corresponding to the service REST API can be used in a container network |
| REST__PASSWORD | "" | Text | AdminPassword in the server configuration |
| REST__TIMEOUT | 5 | Number | Request Timeout |
| SAVE__PATH | "" | Text | Game save path be sure to fill in the path inside the container |
| SAVE__DECODE_PATH | "/app/sav_cli" | Text | ⚠️ Built into the container, do not modify, or it will cause save analysis tool errors |
| SAVE__SYNC_INTERVAL | 600 | Number | Interval for syncing player save data |
| SAVE__BACKUP_INTERVAL | 14400 | Number | Interval for auto backup player save data |
| MANAGE__KICK_NON_WHITELIST | false | Bool | Automatically kicked out when it detects that a player is not whitelisted but is online |
Two containers are required: palworld-server-tool and palworld-server-tool-agent.
Applicable for:
docker run -d --name pst-agent \
-p 8081:8081 \
-v /path/to/your/Pal/Saved:/game \
-e SAVED_DIR="/game" \
jokerwho/palworld-server-tool-agent:latest
You need to -v to the directory where the game save file (Level.sav) is located, mapping it to the /game directory in the container.
| Variable Name | Default Value | Type | Description |
|---|---|---|---|
| SAVED_DIR | "" | Text | Game Saved path be sure to fill in the path inside the container |
docker run -d --name pst \
-p 8080:8080 \
-v ./backups:/app/backups \
-e WEB__PASSWORD="your password" \
-e RCON__ADDRESS="{GameServerIP}:{RconPort}" \
-e RCON__PASSWORD="your admin password" \
-e REST__ADDRESS="http://{GameServerIP}:{RestAPIPort}" \
-e REST__PASSWORD="your admin password" \
-e SAVE__PATH="http://{GameServerIP}:{AgentPort}/sync" \
-e SAVE__SYNC_INTERVAL=120 \
jokerwho/palworld-server-tool:latest
If you need to persist the pst.db file:
# Create the file first to prevent it from being recognized as a directory
touch pst.db
Then add -v ./pst.db:/app/pst.db in docker run -v.
[!WARNING] Pay attention to the distinction between single and multiple underscores. It's best to copy the variable names from the table below for modifications!
| Variable Name | Default Value | Type | Description |
|---|---|---|---|
| WEB__PASSWORD | "" | Text | Password for Web interface admin mode |
| WEB__PORT | 8080 | Number | Changing the container mapping port is recommended instead of modifying this |
| RCON__ADDRESS | "127.0.0.1:25575" | Text | RCON service address, can use container network 172.17.0.1:25575 |
| RCON__PASSWORD | "" | Text | AdminPassword in the server configuration file |
| RCON__USE_BASE64 | false | Bool | Whether to enable RconBase64 |
| RCON__TIMEOUT | 5 | Number | Timeout for individual RCON service requests |
| TASK__SYNC_INTERVAL | 60 | Number | Synchronize player online data |
| TASK__PLAYER_LOGGING | false | Bool | Players log in/log out of broadcast messages |
| TASK__PLAYER_LOGIN_MESSAGE | "" | Text | Players log in to broadcast message content |
| TASK__PLAYER_LOGOUT_MESSAGE | "" | Text | The player logs out the broadcast message content |
| REST__ADDRESS | "http://127.0.0.1:8212" | Text | The address corresponding to the service REST API can be used in a container network |
| REST__PASSWORD | "" | Text | AdminPassword in the server configuration |
| REST__TIMEOUT | 5 | Number | Request Timeout |
| SAVE__PATH | "" | Text | pst-agent service address, format as http://{Game server IP}:{Agent port}/sync |
| SAVE__DECODE_PATH | "/app/sav_cli" | Text | ⚠️ Built into the container, do not modify, or it will cause save analysis tool errors |
| SAVE__SYNC_INTERVAL | 600 | Number | Interval for syncing player save data |
| SAVE__BACKUP_INTERVAL | 14400 | Number | Interval for auto backup player save data |
| MANAGE__KICK_NON_WHITELIST | false | Bool | Automatically kicked out when it detects that a player is not whitelisted but is online |
Starting from v0.5.3, it is supported to synchronize game server archives within a cluster without the need for an agent.
After v0.5.8, due to the addition of player backpack data viewing, the directory of the entire Sav file is copied, and you must ensure that the Palu server container has a tar tool in order to compress and decompress.
Make sure that the serviceaccount used by pst has "pods/exec" permissions!
You only need to change the SAVE__PATH environment variable, in the following format:
SAVE__PATH="k8s://<namespace>/<podname>/<container>:<Game Archive Directory>"
For example:
SAVE__PATH="k8s://default/palworld-server-0/palworld-server:/palworld/Pal/Saved"
Since the time and location (including HASH) of the Level.sav file created by the game server are uncertain at the first instance, you only need to point to the Saved directory level, and the program will automatically scan.
When pst and the game server are in the same namespace, you can omit it:
SAVE__PATH="k8s://palworld-server-0/palworld-server:/palworld/Pal/Saved"
Starting from v0.5.3, it is supported to synchronize game server archives inside a container without the need for an agent.
When your pst application is deployed through running a binary file, you just need to modify the save.path in config.yaml:
save:
path: "docker://<container_name_or_id>:<game_save_directory>"
For example:
save:
path: docker://palworld-server:/palworld/Pal/Saved
# or
save:
path: docker://04b0a9af4288:/palworld/Pal/Saved
If the pst application is deployed as a Docker single container, then you need to modify the SAVE__PATH environment variable and mount the Docker daemon inside the pst container.
In the original docker run command, add the line -v /var/run/docker.sock:/var/run/docker.sock.
Change the SAVE__PATH environment variable as follows:
SAVE__PATH="docker://<container_name_or_id>:<game_save_directory>"
For example:
SAVE__PATH="docker://palworld-server:/palworld/Pal/Saved"
#or
SAVE__PATH="docker://04b0a9af4288:/palworld/Pal/Saved"
[!WARNING] If you see an error like
Error response from daemon: client version 1.44 is too new. Maximum supported API version is 1.43after running, it is because the Docker API version used by your current docker engine is too low. In this case, please add another environment variable:-e DOCKER_API_VERSION="1.43" (your API version)
Since the time and location (including HASH) of the Level.sav file created by the game server are uncertain at the first instance, you only need to point to the Saved directory level, and the program will automatically scan.
According to the Apache2.0 LICENSE authorization, any reprints please indicate in the README and document section! Any commercial behavior must be informed!